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The story is used sparingly and, when it comes into view, it is told much more cinematically than past games. That darkness doesn’t appear in twisted, evil designs, but you do get the sense that the world is sparsely populated, and there are more ruins and wild than villages. His goal isn’t to save the kingdom, but to reclaim it. Breath of the Wild takes place in a version of Hyrule where Link has already lost the fight. It’s an odd juxtaposition with the story, which, without giving away too much, is as dark as Zelda gets. Whether you’re surveying Hyrule’s vast world from a high cliff, or cooking apples and mushrooms in a stew, it looks colorful and vibrant. Breath of the Wild employs a semi-Cel-shaded art style, and uses it to great effect. For many modern players - this is going to be a learned skill. BoW does not telegraph its intentions so blatantly, so your instincts - and the ability to learn your lesson when you’ve died - are critical as you make your way through the game. Games generally make it clear when you aren’t supposed to go somewhere, either because it isn’t time for you to be there yet or because you’ve reached the edge of the game world.
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Do I have enough energy to climb this tower? Should I risk swimming across this river? In many other games, those questions are answered for you. In general, Breath of the Wild frequently asks you to be honest with yourself about your abilities. They tend to vary wildly in both difficulty and inventiveness, but in general you can expect most of them to illicit at least one head-scratch, which is a good thing for a puzzle to do. Those puzzles range from using the Switch controller’s gyroscope to guide a ball through a maze, to mobility puzzles, to combat trials. In addition to its major dungeons, which blend puzzles and combat, Link will come across dozens of small Sheikah Shrines scattered throughout the world, each of which holds a single puzzle. Making progress is hard, and your reward is self-satisfaction, rather than checking an item off a list. The game relies on you to make these adventures for yourself, and motivate yourself to find your way through them. To accomplish many of the game’s primary quests, which involve long journeys and multiple sub-quests, you will find and assign yourself unmarked, un-prescribed tasks along the way.
THE LEGEND OF ZELDA BREATH OF THE WILD NINTENDO SWITCH HOW TO
Though you’ll always have objective markers showing you a point on the map to reach, the act of reaching it often involves climbing mountains you don’t have the stamina to climb, or finding cold-weather clothes you don’t know how to make. While the combat feels more concentrated, the game’s puzzle-solving feels more spread out and integrated into every moment of the game. No Zelda game will prepare you for Breath of the Wild. Challenging enemies or puzzles that, if you fail, could lead to your death. There’s danger lurking around every corner - not horror, not combat - danger. As link roams through desert valleys, snowy mountains, sweeping plains, and ancient ruins, he’ll run into moblin camps, travelling salesmen, and short puzzle temples in equal measure.
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Between its survival elements - you have monitor temperature, stamina, and gather materials to make food and defend yourself - and some very punishing combat, it feels like Breath of the Wild shares as much design DNA with Dark Souls and The Witcher 3 as it does with Ocarina of Time and Skyward Sword.Īnd yet, at the same time, where other games treat that punishing gameplay as its own reward, Breath of the Wild rewards you with its wonderful world. Breath of the Wild is the hardest Zelda game yet. You may be surprised at how little you can endure. You can go where you like, best any challenge you’re capable of enduring. The Hyrule of Breath of the Wild is an open world, without the constraints of gear-gating or mandatory trials. It takes the basic premise of every Zelda game - gather the tools, skills, and wits necessary to save the Princess - and strips away many of the series’ guiding mechanics. In short, Breath of the Wild is the most audacious Zelda game since the original hit store shelves more than 30 years ago. As such, we haven’t completed the game yet! While we take our time and get everything we need to make a decisive, insightful judgement on The Breath of the Wild, we’ve put together our thoughts on game so far. It is also, frankly, a behemoth of a game - More interesting and more challenging than we could have hoped for. The Legend of Zelda: Breath of the Wild, is the flagship of the Nintendo Switch’s day one launch lineup.